Is it possible to work with FBX mesh files in C#?

I'm currently developing a racing game with Unity that supports user-created content. I'm working on an external tool in Visual Studio that can compile user input into a file that is suitable for the game, and an fbx mesh file is one type of input.

Within this fbx file is a hierarchy of objects, each with a specific name. These names help the game distinguish between various components of the car or track (headlights, driver empty, etc. or grass, wall, checkpoint, etc.).

Is it possible to iterate through this hierarchy and get the names of each of these "sub-objects"?

by joshmo62 via /r/csharp

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