Rendering a simple 3D scene in a C# Windows Forms application (x64)

I'm trying to implement a 3D surface viewer for an application I'm working on (C#/Windows Forms). Essentially, what I want to do is create a rectangular mesh of triangles and vary their vertex z-coordinates based on some image data that is coming in in real time. I'm forced to work in x64 mode because I'm interacting with some drivers that only work on that architecture. Most discussions I found on this subject recommend using the XNA framework, but this doesn't work for things targeted at x64 as far as I can tell.

So, my question is this: is there a way to render a very simple 3D mesh to something like a Windows Forms panel or something, using C# and with x64 as the target platform?

by Jacques_R_Estard via /r/csharp

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